Posted by rez on 1st Nov 11, 14:09
The End :: Dec 1st, 2011 @ Midnight


Due to the discussions going on in the forums, the various bugs fixed and the new changes we've decided to end this round of GL on Dec 1st.


Posted by rez on 22nd Oct 11, 12:14
Patch #4 : Market Update

The new market changes that has been discussed in the forums are now live!

All resources that were on the market previous to the update have been put into a special area. If you click the Own tab you will see your old market listings and can remove them whenever you chose. All resources in the special area will be removed on Oct 30!

The new market will only list 10 of each resource. To list your resource on the market you will have to have a price less then what is currently available. If one of the listings gets "bumped" off the list it will be returned to the owner along with an in-game message letting them know that there resources have been removed from the market.

As in the past you may only have 3 market listings. Adding to that now you may only have 1 listing per resource with a max of three total.

Posted by rez on 13th Oct 11, 15:08
Upcoming Market Changes...

To facilitate the new features being added to the market we have removed the ability to sell resources on the market. Along with this change we've removed the ability to see who is selling the resource.




Posted by Nyx on 14th Apr 11, 14:49
Patch #3 : Updates & Fixes

* Purchasing tokens via the market the money goes to players bank instead of cash on hand

* Check if player can go into vacation mode on the preferences page. If player cannot it gives a count down to when they can

* Add code to prevent double click processing on the attack and market sales page

* Attack list page now shows if a player is currently online (green orb)

* Tokens may now be sold on the market for up to 4,294,967,295 credits


Posted by rez on 13th Mar 11, 16:58
Patch #2 : Updates & Fixes

* When you get a check notice there is now a link you can click on to take you directly to the check page

* Attack, spy and assassination result pages now have a button you can click to take you back to the attack section page with everything pre-filled from the last attempt.

* You can now hover over commercial, industrial and mining areas and see what the maximum amount you could earn is per tick. These results are max, meaning, happiness isn't taken into account.

* Added Attacks and covert out to main nation page

* Fixed bug on the covert page not showing your current credits

* Fixed bug with per turn income not applying the area bonus to mine workers

Posted by rez on 27th Feb 11, 23:48
Bug Fix

A long standing bug has been brought to our attention with how happiness was calculated. The formula has been fixed and should be working according to how it is outlined in the help file. The happiness will get updated once you make a change to your workers.


Posted by rez on 26th Feb 11, 12:16
Patch #1 : Updates & Fixes

* When viewing a players profile page you can see your last 25 attacks in/out on them as well as the last 25 covert in/out

* When using tokens for money the money is now automatically deposited into the bank

* Attack limit has changed to 50 attacks per day instead of 15 of each type. This is on a per person bases, meaning you can attack, spy or assassinate 50 times on each person in the game.

* Fixed display issue on upgrade mining page

* Added voting back to the game. Need turns? you can get them by voting. We will be adding more voting sites in the future with even more incentives so remember to give us your vote daily.

Posted by rez on 30th Jan 11, 11:52
Welcome back to GalacticLords!

We've decided to only run one persistent version of GalacticLords, the red server has been retired. The phpBB forums have been removed and replaced with our own internal forums. Finally we have one visual bug that we are aware of. On random turn Sundays the turns displayed can go out of sync since we add a random amount and the page (if left alone) only adds one turn every fifteen minutes. To get an accurate amount of turns just refresh the page.